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public interface Lock
Lock implementations provide more extensive locking
 operations than can be obtained using synchronized methods
 and statements. They allow more flexible structuring, may have
 quite different properties, and may support multiple associated
 Condition objects.
 A lock is a tool for controlling access to a shared resource by
 multiple threads. Commonly, a lock provides exclusive access to a
 shared resource: only one thread at a time can acquire the lock and
 all access to the shared resource requires that the lock be
 acquired first. However, some locks may allow concurrent access to
 a shared resource, such as the read lock of a ReadWriteLock.
 The use of synchronized methods or statements provides
 access to the implicit monitor lock associated with every object, but
 forces all lock acquisition and release to occur in a block-structured way:
 when multiple locks are acquired they must be released in the opposite
 order, and all locks must be released in the same lexical scope in which
 they were acquired.
 While the scoping mechanism for synchronized methods
 and statements makes it much easier to program with monitor locks,
 and helps avoid many common programming errors involving locks,
 there are occasions where you need to work with locks in a more
 flexible way. For example, some algorithms for traversing
 concurrently accessed data structures require the use of
 "hand-over-hand" or "chain locking": you
 acquire the lock of node A, then node B, then release A and acquire
 C, then release B and acquire D and so on. Implementations of the
 Lock interface enable the use of such techniques by
 allowing a lock to be acquired and released in different scopes,
 and allowing multiple locks to be acquired and released in any order.
 With this increased flexibility comes additional
 responsibility. The absence of block-structured locking removes the
 automatic release of locks that occurs with synchronized
 methods and statements. In most cases, the following idiom should be used:
 
 
 Lock l = ...; l.lock(); try {
 // access the resource protected by this lock } finally { l.unlock(); }
 
 When locking and unlocking occur in different scopes, care must be
 taken to ensure that all code that is executed while the lock is
 held is protected by try-finally or try-catch to ensure that the
 lock is released when necessary.
 
 Lock implementations provide additional functionality
 over the use of synchronized methods and statements by
 providing a non-blocking attempt to acquire a lock(tryLock()), an attempt to acquire the lock that can be
 interrupted(lockInterruptibly(), and an attempt to acquire
 the lock that can timeout(tryLock(long, TimeUnit)).
 A Lock class can also provide behavior and semantics
 that is quite different from that of the implicit monitor lock,
 such as guaranteed ordering, non-reentrant usage, or deadlock
 detection. If an implementation provides such specialized semantics
 then the implementation must document those semantics.
 Note that Lock instances are just normal objects and can
 themselves be used as the target in a synchronized statement.
 Acquiring the
 monitor lock of a Lock instance has no specified relationship
 with invoking any of the lock() methods of that instance.
 It is recommended that to avoid confusion you never use Lock
 instances in this way, except within their own implementation.
 Except where noted, passing a null value for any
 parameter will result in a NullPointerException being thrown.
 
 
ReentrantLock, 
Condition, 
ReadWriteLock| Method Summary | |
|---|---|
|  void | lock()Acquires the lock. | 
|  void | lockInterruptibly()Acquires the lock unless the current thread is interrupted. | 
|  Condition | newCondition()Returns a new Conditioninstance that is bound to this
 Lock instance. | 
|  boolean | tryLock()Acquires the lock only if it is free at the time of invocation. | 
|  boolean | tryLock(long time,
        TimeUnit unit)Acquires the lock if it is free within the given waiting time and the current thread has not been interrupted. | 
|  void | unlock()Releases the lock. | 
| Method Detail | 
|---|
void lock()
void lockInterruptibly()
                       throws InterruptedException
interrupted.
 Acquires the lock if it is available and returns immediately.
 If the lock is not available then
 the current thread becomes disabled for thread scheduling
 purposes and lies dormant until one of two things happens:
 interrupts the current
 thread, and interruption of lock acquisition is supported.
 interrupted while acquiring
 the lock, and interruption of lock acquisition is supported,
 InterruptedException is thrown and the current thread's
 interrupted status is cleared.
 
 Implementation Considerations
 The ability to interrupt a lock acquisition in some
 implementations may not be possible, and if possible may be an
 expensive operation. The programmer should be aware that this
 may be the case. An implementation should document when this is the case.
 An implementation can favor responding to an interrupt over
 normal method return.
 A Lock implementation may be able to detect
 erroneous use of the lock, such as an invocation that would
 cause deadlock, and may throw an(unchecked) exception in such
 circumstances. The circumstances and the exception type must
 be documented by that Lock implementation.
InterruptedException - if the current thread is interrupted
 while acquiring the lock(and interruption of lock acquisition is
 supported).Thread.interrupt()boolean tryLock()
 Lock lock = ...; if (lock.tryLock()) { try {
 // manipulate protected state } finally { lock.unlock(); } } else {
 // perform alternative actions }
 
 This usage ensures that the lock is unlocked if it was acquired, and
 doesn't try to unlock if the lock was not acquired.
boolean tryLock(long time,
                TimeUnit unit)
                throws InterruptedException
interrupted.
 If the lock is available this method returns immediately
 with the value true. If the lock is not available then
 the current thread becomes disabled for thread scheduling
 purposes and lies dormant until one of three things happens:
 interrupts the current
 thread, and interruption of lock acquisition is supported; or
 interrupted while acquiring
 the lock, and interruption of lock acquisition is supported,
 InterruptedException is thrown and the current thread's
 interrupted status is cleared.
 If the specified waiting time elapses then the value false
 is returned. If the time is
 less than or equal to zero, the method will not wait at all.
 
 Implementation Considerations
 The ability to interrupt a lock acquisition in some implementations
 may not be possible, and if possible may be an expensive operation.
 The programmer should be aware that this may be the case. An
 implementation should document when this is the case.
 An implementation can favor responding to an interrupt over normal
 method return, or reporting a timeout.
 A Lock implementation may be able to detect
 erroneous use of the lock, such as an invocation that would cause
 deadlock, and may throw an(unchecked) exception in such circumstances.
 The circumstances and the exception type must be documented by that
 Lock implementation.
time - the maximum time to wait for the lockunit - the time unit of the time argument.
InterruptedException - if the current thread is interrupted
 while acquiring the lock(and interruption of lock acquisition is
 supported).Thread.interrupt()void unlock()
Condition newCondition()
Condition instance that is bound to this
 Lock instance.
 Before waiting on the condition the lock must be held by the
 current thread.
 A call to Condition.await() will atomically release the lock
 before waiting and re-acquire the lock before the wait returns.
 Implementation Considerations
 The exact operation of the Condition instance depends on the
 Lock implementation and must be documented by that
 implementation.
Condition instance for this Lock instance.
UnsupportedOperationException - if this Lock
 implementation does not support conditions.| 
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